![]() The Kid travels to the once-underground Ura homeland to retrieve the last shard. When he finally blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions Rucks had previously told Zia that the Bastion had the ability to fix the Calamity somehow. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. Venn rigged the weapon to backfire so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well. He had helped Caelondian scientists ("Mancers") build a weapon intended to eradicate the Ura to prevent another war. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf intentionally damages parts of the Bastion's central device (the monument) and returns to Ura territory. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures and enable the Kid to travel farther afield via "skyways" that propel him through the air.ĭuring his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura, underground-dwelling people with whom Caelondia was once at war and Zia, an Ura girl raised in Caelondia. The only survivor he meets is an older man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia (/seɪˈlɒndiə/) as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. The rest of the world has become a series of floating islands after the Calamity. ![]() The focus of the game's story is the Kid's quest to create a safe haven, known as the Bastion. The game revolves around a silent protagonist who is referred to as the Kid. Bastion is an action role-playing game set in the world of Caelondia after it has been destroyed by an event known as the Calamity, a doomsday of sorts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |